Blender Game Engine Air race



We recently featured another air race kind of game, but this on has much more eye-candy:



And believe it or not, but it is made with Blender3d 2.49b's game engine (update to 2.5/2.6 planned at some point)! Another video with a nice terrain you can find here (beware crappy sound). And an in-game track editor is under development too!

You can have a look at the development of it and download some old versions of the .blend over at the Blender artists thread. But don't expect visuals like above, as the awesome Blender artist Martinsh just recently started to overhaul the graphics like that.

So where is the catch? Well licensing is a bit unclear... in a recent BlenderNation news posts the main developer stated: "This air-race related project is a non-commercial open -source freeware and source .blend file will be released for common good", but I am not sure in how far this will extend to the new art assets, and a clearer commitment to a Creative Commons license and an actual release of the source .blend would make me feel more confident about the licensing status ;)
But hey... at least I assume it was completely done with FOSS software (e.g. Blender3D)!
[Read More...]


Maratis - Simple 3D Game Editor



Maratis' editor

Maratis is a simple and visual game development tool designed for artists and developers. Tested on Windows, Mac and iPhone. [full feature list]
Simple is good and Maratis' Interface is very pleasantly simple. I suspect the same thing (without iOS support) could be achieved by providing a simple blender UI setup and a few instructions. The default Blender interface is quite intimidating for beginners after all.


Maratis and Blender demo tour
Data Yo Frankie copyright Blender Foundation | apricot.blender.org.
[Read More...]


Ripping off Open-Source-Engine Games: Lugaru



Lugaru is a proprietary game. The Lugaru source code was released under GPL. The Lugaru game data was released under a "freely redistributed for non commercial purposes" licenseHere's an explanation by Wolfire but it's basically just like Quake, only that the Quake game data was never released for free and never with the engine code and that they used a zip file, not a repository.

Recently, scammers sold the game Lugaru on Apple's App Store. They had this to say:
"we have every legal right to market and sell the software"
"the license we were granted allows for non-exclusive redistribution of the source code or the compiled product, modified or unmodified, for a fee or free of charge."

Wolfire wrote a blog post when they found out about this and another one when the cloned product was finally taken down.

The implication, according to Wolfire:

"While released source code in no way makes it legal to sell someone else's game, it is apparently enough to make scammers think they could get away with it, and that may be enough to discourage other developers from risking it."

STK on ebay

SuperTuxKart is the project I first knew about is being sold by third parties although I can't find any discussions on that topi any more (see comments for info from their side). SuperTux' archives contain a bit of reading material about what problems they had.

ILLUSION MAGE!!! THIS IS NOT BLENDER!!

Blender is also having problems with scammers. (Thanks to Peragro Tempus for the info)

Quite a few foss software on ebay too. This seller seems to be specialized in selling foss games and apps while trying to hide their name. Assuming all they do is sell open source software for $6.65, then they earned $14,277.55 in at least 2147 sales since November 2009 (about $950/month). That'd be kind of lame.

Side note: I just found a Lugaru fork, which claims the animation data is CC-BY-SA'd, which according to file size (didn't do a diff check) is the original data. The original Lugaru repository's license file states no such thing.

I wonder though, would have Lugaru's incident have happened, if they did not put code and data in the same repository? What do you think? And do you know of more incidents of this kind?
[Read More...]


A little bit of everything



Long time no see!
Before you look at the pictures: I can only recommend following the FGD Game Planet and Dev Planet. That is all ;).

Games

CONS

CONS is a NOOB FRIENDLY!!! roguelike written in Lisp. It is 'friendly' because the amount of possible actions is low and they are all tooltip-explained in the main window. I also like the color scheme and simple look. Follow the developer on his blog. I know I do.

Xenowar

Xenowar is a simple-gfx squad tactics game and it runs on Windows and Android. Didn't try it yet.

skunks is a "3D game with cars, stunts and software rendering, based on Open Dynamics Engine" by Matei Petrescu, who also brought us simple3d/simcar.

Contests

SDLTutorials.com is hosting a little top-down car racing game contest (runs until 31. Dec)

Game On 2010 is an open web game contest started by Mozilla Labs. Deadline: January 11, 2011. [Rules]

Assets

OpenGameArt is getting bigger and bigger and nicer and nicer and their forums cover more and more topics. Hopefully one day they (the forums) will have a better usable design :) (this probably depends mostly on Drupal and Drupal extensions).

BlendSwap on the other hand is not getting that much attention as I imagined it would after finally introducing free licenses.


UFO:AI license statistics

UFO:AI wants to legalize it! They seek freely-licensed textures and images to replace their "license unknown" files. And they have statistics and graphs! Also their latest news cover changes to their level editor in screenshot form.

Engines

Burster is bringing Blender into the browser. Not stable.

jMonkeyEngine's team is working towards a visual SDK. They recently released alpha 3.

The developer 2D LWJGL engine Slick is making first Steps of porting to Android. Meanwhile the developer of Android platformer Replica Island blogs about development for that platform.

SDL Multi-touch, gestures and android port are some features added during Google Summer of Code. [source]

PixelLight [videos] is a new, LGPL3-licensed 3D engine on the block.
  • In development since 2002 (released in August 2010)
  • Runs on Windows and Linux, a prototype for mobile devices exists
  • The free libraries ODE (physics) and OpenAL (sound) are supported
[Read More...]


Weaver: Magic FPS, OpenArena 0.8.5, Evidyon, Code Summers and web findings



Weaver

Weaver [introduction] is an objective-based ("invade checkpoints") team fps with a simple gesture sequence spell casting system. It uses the XreaL engine and is currently in an early development stage. Maps are under construction and a few spells are in place. Code is GPL-licensed, "Media will aim to use Creative Commons licenses."
Weaver concept art

Weaver's current spellcasting interface (Goethe's color wheel [1] ;) )

The level work I was able to witness is impressive. TRaK is the designer, which explains it.

Strolling in bow_block of Weaver - http://www.youtube.com/watch?v=Bh5NQ1iT3Gg

Weaver's introduction includes a simple game design document. Compilation instructions are located here, communication happens over forum and IRC.

OpenArena 0.8.5

OpenArena has a new website look and a new patch release. It provides new or improved weapon effects, player skins, menu UI (video, compare to old), icons...
OA 0.8.1 icons

OA 0.8.5 icons

...and maps. For example:
OA 0.8.5 Botmatch DM on am_underworks2 - http://www.youtube.com/watch?v=mIrzGKL3zcg

Even though OpenArena is supposed to be a freely licensed Quake3 clone (with an anime theme) it also adds new weapons and game modes. I recently tested some of them, for example the Overload game mode, in which you have to destroy the enemy's base crystal:
OA 0.8.5 Overload on ps9ctf - http://www.youtube.com/watch?v=g1Cpfldgsso

Evidyon

The Evidyon MMORPG's developer expressed their interest for making the game run on Linux and finds it to be relatively simple task. More info in this thread.

Don't have much to add to that. I'm glad to hear that it's possible and I hope that somebody will want to take such a programming job. Here's the latest gameplay video of the game to make completing this task more desirable: :)

Evidyon Town Guards - http://www.youtube.com/watch?v=DpWcCH6Td0Q

Google and Ruby Summers of Code

Battle for Wesnoth, Blender, Crystal Space, FreedroidRPG, Thousand Parsec, Tux4Kids and WorldForge take part in GoogleStudentsOpenCash.

EDIT: I was just informed, that NeL will share WorldForge's GSoC permission.

By accident (I wanted to get on the Rigs of Rods IRC channel but found myself on a ruby one) I discovered the existence of the RubyStudentsOpenCash. Any FOSS game projects besides Rubygame that could benefit from this? :)

And.. some websites


Blendswap, the new blender file sharing site will probably use CC0, BY and BY-SA as available licenses [2] and that makes me glad..



I discovered SampleSwap (via this post), which has a CC-licensed music category. It is impossible to filter by license (non-free CC flavors are supported), but at least it is easy to identify it, if you care about the terms. It uses yahoo's handy proprietary flash audio player and lists individual tracks instead of the ancient album-model that Jamendo chose. This makes it much nicer to browse for me.


Last bit of info: GameBoom is a site that wants to bring foss games to the people. It tries to do so not by covering only foss games but by allowing gratis games, while promoting the free as in freedom ones.

They are looking for bloggers/game reviewers, so if you are not on a strict foss diet, maybe there's a game you would like to introduce over there? Always remember though, that guest posts are welcome on this blog as well. ;) Just contact us via forum, irc or email (I'm sure you'll be able to find the links up there :) ).

EDIT: Remember GameJolt, another games-thing, where open source games are given attention.
[Read More...]


Blender Game Competition 2010



Dear diary...ermm readers *hust*... this is my first post on this blog so please be gentle with me! I am sort of helping out now and then since qudobup is busy with other stuff. Beeing a forum regular I had to help out of course, even if I might not have the time to post that often.

Ok now to the really important stuff: Blender (everyones favorite GPL 3D modeling application) also has a build in game engine. And what would be nicer than having a nice competition for game creation?

Here is a video of one of the winners from last year (not open-source!):




So why not join in that get a chunk of the $500 prize?

Why Blender game engine (BGE)?

Wasn't the game engine always the stepchild of the project? Slow, bloated and buggy?
Well things change, and with this years open game project Yo Frankie! things have taken a leap towards greatness!
Speed has been greatly improved, physics are completely integrated and you can do great eyecandy with the OpenGL 2.0 GLSL shaders (here are some more features).
And things look even better with the upcoming Blender 2.5.

Getting started with the BGE

So what can the BGE actually do for aspiring FOSS game developers? Well it is a "game-maker" for grown-ups... so if you want to make games and not learn how to become the the next John Carmack (tm) the BGE is for you. On a low level you need no programming at all, much can be done with the "logic blocks". And for more ambitious projects the BGE is fully scriptable with Python (which is one of the easiest and most comfortable programming languages).



And did I mention that games created are completely multi platform? Linux and MacOSX ports are just one click away!
A good first step would be to head over to blenderartists.com and surf a bit on their game engine sub-forums. There you will find free (some GPL or PD even if the license is not always 100% clear) templates (f.e. FPS or network) and many great tutorials.




And most people there will freely share their .blend files with you which include all art assets, scripts and so on in neat package (open them in Blender, press "p" and the game starts). However not all of it is really licensed in a FOSS way, but at least you can use these as great tutorials. Overall one could say that this is a great way of distributing the "source" of complete FOSS games (code, art, music etc).




Other sites worth noting are GameBlender and maybe the new Blender Games. And of course for all your Blender news: Blender Nation!




So my excuses for these more game development related news... but you will find some nice games to play (done in Blender) in the many links I provided :p
But next time there will be more traditional gaming news!

Update: Some seriously nice eye candy!

This was just released and looks really nice!



Head over to the Blenderartists thread for more info (and .blend download!).
Oh and yes you are free to use it in your own projects!
[Read More...]


 

Categories

Recent Comments

Popular Posts

Return to top of page Copyright © 2010 | Platinum Theme Converted into Blogger Template by HackTutors