Whats happening in OpenDungeons?



Hello, I am one of the OpenDungeons (OD) developers and I wrote this blog post for FreeGamer.

I bet you're all very excited about whats been going on lately, and I can assure you that a lot of stuff have been made for OD. We have new music for you to enjoy while annihilating your foes, we've got new concept art for the Human and Undead faction, a new forge and a completely new tile set. We have also begun working on the AI and a XML specification for creature stats.

Music and trailer

Recently timong join the forum and asked about some musical tasks to perform. He started working on a main theme for the game and came up with this :) While he was at it he also made a nice trailer for us which you can find in the about page or watch it below:


New concept art

We have also received some very nice concept art from the OpenGameArt competition for the Undead faction we got art for these creepy characters:
and for the Human faction we got art for these noble folks:
Code updates

Of changes to the code and features we have begun implementing a basic AI and making a XML specification for creature definitions, which should make life a lot easier for artists which want to try out their new model in game and for balancing the stats of each creature.

New tile set and forge

We also have new tile set made by Skorpio (although it is not in the game yet):


You can find more pictures of the new tile set in this forum thread.

Finally we also have a new forge to make devilish traps and impenetrable doors :)


Current tasks, problems and needed help

A new release is planned once a bug that is crashing the game is fixed. We are also looking for more people/help for the project, especially when it comes to coding. You can see more details about the crasher bug and what skills we need from new people here in this blog post.
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Unknown Horizons 2011.3 Changes and Videolog



Unknown Horizons 2011.3 is out! Features are:


  • Complete settlement AI (details here)
  • Combat and diplomacy system
  • Increase in performance (partially thanks to FIFE)
  • Support for internationalized voices (right now available: de, en, fr)
  • Nine new buildings, one new ship (here are some)
  • New statistic widgets
  • Usability and interface improvements (for example the in-game menu)
  • New maps and a parameters-based map generator
The original announcement is here and some more details about the new features here.




Development is active and they are on the lookout for people to help out or even join:

  • 2D/3D/Animation artists can find some tasks here
  • Naval public domain painting lovers can help by finding some background art
  • Interested in mechanics/story? Share your ideas for catastrophes!
  • Interesting screenshots and videos should be posted here
  • Feedback is needed for this release. It can be shared on the forums or IRC room.

Translators, sound artists, programmers, game designers, writers and voice artists can also help. The get involved  page will let you know how to get started.

Unknown Horizons 2011.3 Screenshot 12
Pioneer and settler buildings


Unknown Horizons 2011.3 Screenshot 11
Shooting pirates


Unknown Horizons 2011.3 Screenshot 9 - Translucent Environment
Translucent environment
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Summer Shorts 2 + Screens



Unknown Horizons Player Scores...

gscai of the real-time colony building simulation Unknown horizons wrote a short player-view summary of how the game's artificial intelligence works.

libtcod's project browser filter

libtcod, an advanced toolkit for roguelikes now has an online browser for projects using it that allows to apply filters.

Tactical battle in Hale

I stumbled over Hale, an RPG described as having "deep tactical combat system and storyline".

The project seems to use freely licensed assets, which is a great. I hope that the GUI will receive a makeover (using a pastel background color and killing the 1995'ish 3d button/border look does wonders).

Example sound visualization at Freesound 2.0

Freesound went 2.0! CC-BY and CC0 as license options! (Unfortunately CC-BY-NC as well). Sampling+ remains for legacy sounds where authors have not switched to a modern license. Read the announcement here.

Six-legged vehicle in Xonotic

Xonotic 0.5 brings new maps, vehicles and multi-language support. Many more details can be found in their annoucnement post.
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News Shorts



OpenPatrician is a not-yet-playable free implementation in Java of Ascaron's classic The Patrician and The Patrician 2. There are some assets but unfortunately the project's default license is a noncommercial one.

OpenMW is moving forward: new blog look, renderer is being refractored, inventory being implemented, record saving too.

Alex the Allegator was part-ported to HTML5 using the melonJS library. I'm #9 on the high score at time of post! :D

DusteD, maker of Wizznic! is not dead.

Blendswap now has a slim set of rules for contributors and texture licenses are annoying.

Bandit Racer is a car racing and combat game in HTML5, built with GameJS. Comes with track editor and pretty UI. An earlier version multiplayer mode, which will probably come back sooner or later
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Political Space Warfare



Political Space Warfare is an ambitious, multi faceted space based strategy in-progress game. Still far from achieving it's full vision, PSW wants to offer gameplay ranging from long-term strategy gameplay as seen in browser based empire building games such as Travian all the way down to a RPG where you play as a single unit in the greater picture.

Unfortunately, its Windows only at the moment, but the team are planning to port it to Linux/other platforms as soon as possible, which will be a lot sooner if there are any of you willing to help :)

PARPG

In a quick aside, PARPG is looking for a Lead Writer/ So if any of you are in the mood for writing some Post Apocaliptic fiction, be sure to have a look
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Some more (L)GPL strategy game love



Ok, quick update before too much dust gathers around here ;)

Just yesterday I stumbled upon this gem of a strategy game over at LGDB:

They call that simple bot???


Its name is Quantum, as some of you might have guessed it is a clone of Dyson/Eufloria. But the game is quite mesmerizing with the strange background noise and your armies of small space tree spores conquering new worlds. But try it yourself!

Now normally clones are not as good as the original, right? Not is this case: Full multiplayer (with master-server and lobby), singleplayer skirmishes, in-game editor etc. are just a small part of the long feature list! Furthermore it's all available under the LGPL (written in Java). Me = happy puppy :)


Seven Kingdoms GPL version



Not exactly super fresh news but the relatively recently GPLed 1997's strategy game Seven Kingdoms got a SDL based Linux port. Check out a small video tutorial here (as I found it difficult understand what to do initially).



So that's all for today. Stay tuned for more awesome FOSS gaming news!
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Non RTS strategy games




An update so quickly? Behold the Free Gamer world is coming to an end. :p


So, we mentioned some promising RTS games in the last update. OK, I forgot to mention Spring1944, but I am also a bit reluctant to mention Spring and its mods since it is such a pain in the backside to get it running correctly. :(


Back on topic... there a quite a few really great non RTS FOSS strategy games. I guess I don't really need to mention the classics to the typical reader of this blog, but Wesnoth, FreeCiv, FreeCol and UFO:AI are all very playable and good looking games! However there are others that get less attention and also some that show great promise!


Advanced strategic command


Advanced strategic command is one of those that gets relatively little news coverage, even though it is a really playable game. Granted, its graphics are pretty much the same as its big inspiration, the classic Battle Isle series, but that doesn't necessarily make them bad, right?

A new version was just released a few days ago, which finally also includes a tutorial for those new to this type of game.

Also interesting is the (German) Project: Battle Planets, which could be described as a MMOTBS based on ASC. It is not quite what you would expect from this description as most of the MMO part is done manually by human game moderators, which exchange ASC games states between players (sorry, it is a bit hard to explain exactly ;) ).

A similar game to ASC is Crimson Fields by the way, which has found its way to many mobile platforms.


Widelands


Another often neglected game is Widelands, which is obviously based on the classic game the Settlers (no not the Settlers of Catan, check Pioneers for that).




The graphics could still be improved a bit, but it is shaping up to be a very faithful and fun re-implementation of that great classic game.


Unknown Horizons


While we are at FOSS re-implementations of great games... Unknown Horizons is continuing to become a Anno1602 clone of epic proportions. ;)




It is not quite at the point where it could be described as a fully playable game yet, but you can expect it to become one relatively soon, I guess! (Another not quite playable but really promising game worth surely mentioning is FreeOrion by the way).


8Kingdoms


Last but not least, there is 8Kingdoms, which really is one of those games people don't even try after having a short glance at the screenshots. Yes, it's programmers art, albeit one that at least tried to hide it by having a plastic-like style for the figures. ;)

But if you actually try it, you will realize that even though it is a bit rough around the edges (why can't I set a custom wide-screen resolution :( ), the game play and the engine is already quite advanced.

What this game clearly needs is an artist taking over the graphical matters, and then this could quite quickly become one of those true FOSS strategy game gems!
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