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Evil Cult [
latest version]. One of my favorite games. A
4X (explore, expand, exploit, and exterminate) turn-based game with little micro-management so far (I consider this a huge plus).
I made two videos of the gameplay: a 5x time lapse and an Let's Play for your pleasure.
Regarding 4x games: There's an ongoing Master of Orion 2 rewrite. Latest activity in the repository: Mon Apr 11 11:55:42 2011 +0200.
Here's a custom news feed if you want to follow the project. (I won't be adding custom feeds to the
planet for now).
I also created a
news feed generator for FreeOrion.
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Some of Dragon History's GPLv2-ed assets
You might remember this video-heavy post about Dragon History, a comical fantasy adventure game for ScummVM. I wanted to inform you that the game art, including music, graphics and text are all covered by the GPLv2. They can be downloaded here.
The game is originally written in Czech and properly translated to the Polish language. If you have the necessary language skills and want to make the game accessible to a wider audience, it would be great if you could work on cleaning up the English translation. The contact information of the maintainer is on his homepage. If you want to turn this into a team project, feel free to use FreeGameDev's general forum for a thread.
Speaking of free assets: The current OpenGameArt friday challenge is "Near Future" and I have no idea what to.. hm.. cyberpunk?
To the six finished challenges, 50 pieces of game art have been submitted. It's quite fun to follow new art and picking the best pieces, so don't let the submission forms discourage you from joining in. ;)
Oh, and speaking of cyberpunk, the quite awesome soundtrack to the hacker game Endgame: Singularity has been uploaded in .ogg and source form to OGA. And the minimal-graphics single-player HTML5 turn-based strategy game Evil Cult has a great feel to it when you play it while listening to that (kind of) music.
PS: Silly me forgot to include my source of information for the art licensing of Dragon History. It's email communication with the project maintainer. :)
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