News Avalanche!



Zero-K:



Zero-K is the reboot of Spring RTS game Complete Annihilation, with aims to distance itself from the TA IP that has plagued Spring games, and just generally be better in every way :)

It comes with a revamped UI, multiple specialist commander units to play as, and a single faction instead of the traditional 2. The team is also providing a set of web services such as map and mission lists to enhance the experience, and maybe we'll even see the resurgence of Planet Wars, the awesome persistent galactic RTS that was running a while back

IrrRPG Builder



IrrRPG Builder looks like a promising 3D RPG IDE. So far, it features a terrain editor, drag and drop object placement, and scriptable using Lua.

There's a set of tutorials to get you started, and comes with enough content to play around with; the scriptable object system along with template scripts make it really beginner friendly. The built-in script validator could use a bit of work (doesn't detect undefined functions yet, which crashes the game) and adding some sort of api refference along with autocompletion would really make it a fully fledged IDE :)



Ryzom:


We've been giving Ryzom quite a bit of love recently, with their Linux native client and all, but they just announced an In-game competition for a Linux netbook and got accepted for the Google Code-In initiative. Here's hoping they have lots of success!

Warlock's Gauntlet:





Warlock's Gauntlet is a highly polished Gauntlet/Diablo/Hack'nSlash mashup. A nice interface, smooth gameplay and lots of spells make this a very nice find.(Thanks archl from the comments :) It even has co-op!


Egoboo



The Egoboo team just released their version 2.8.1 beta, it adds randomized loot, special effects and lots of bugfixes. Check it out!

FreedroidRPG


Freedroid recently had their website redesigned(aww I liked the old one :(), and also released version 0.14 which included the Summer of Code work. This added better randomized dungeons, a better interface for the level editor and replaced magical weapons with a more sci-fi addon system (the last addition was done by Nekotaku from Lips of Suna, which also had a release recently :)
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An early Xmas?



Not very X-mas like at my current place of residence, but there are just so many good things coming to the FreeGamer enthusiast right now! But I am short on time and on a crappy internet connection... so only text for you guys tonight :p

So, as a follow up the the recently mentioned Alpha 0.3 release of 0AD and their donation drive, UbuntuGamer has now published a pretty nice interview with one of the 0AD contributors.


Their donation drive is also still running, so if you have some money to spare, head over here. They are still a long way from the target, so don't be shy :)

ZeroBallistics 2.0


So why is there an early X-mas? Well I just got the hot news that there has been a 2.0 release of the ZeroBallistics FOSS game!!! Definity some nice new features, but have a look at their release announcement yourself here.

War§ow 0.6 and AlienArena2011

Two pretty big releases also, but since I always get snubbed a bit for mentioning these games with non-FOSS media around here I will make it short: War§ow 0.6 (BIG and very nice release) and AlienArena2011 (now with ODE physics for rag-dolls).
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From Open to Free, visual programming, new SumWars RPG and Berlin game dev summoning



FLARE logo

OSARE is now FLARE. From an OGA tread:
I sent an email to Richard Stallman asking if he's interested in supporting Justin Nichol's Creative Commons Fantasy Portrait Project.

He pointed out that the difference between "open source" and "free" or "free/libre" and noted this:

"However, if you decide to describe it "free" or "free/libre" instead of "open source", then I would be honored to participate."

Stallman's lectures are what convinced me in the first place to use the GPL for my work, and to be interested in copyleft licenses in general. I'm quite honored that he answered my email at all, and I agree with his reasoning.

IOSKETCH visual programming

IOSKETCH is a cross-platform visual authoring tool for games. It is written in Common Lisp.

Summoning Wars 0.5.3
The new version

SumWars 0.5.3 is out:
  • Upgrade to Ogre 1.7 and CEGUI 0.7
  • More art and story content
  • Russian translation

See the arrow?

There's a little meeting this Saturday for making little games in Berlin. Artists, programmers, designers and whatnot are welcome! We speak English. Wir sprechen Deutsch. At least one speaks Spanish, at least one speaks Russian.

You might want to bring a multiple outlet strip (don't forget your converter if you need one).

Berlin Game Developers Meet-Up #5 on Facebook.
Where:   Cafe Osswald
When:    Saturday, December 18 from 11:00 am to 7:00 pm
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Lithosphere - awesome visual procedural 3d terrain map generator with shaders



Forget my last post about terrain generators! I'm just going to let the screen/video talk for themselves.



Lithosphere is a GPU driven terrain generator. It allows you to create and export material textures and heightmaps intended for use in realtime graphics applications.

All terrain algorithms are implemented as GLSL fragment shaders operating on floating point textures. This allows realtime modification of the terrain. A graph of nodes is evaluated in order to arrive at the terrain output.

License: AGPL

Requirement: 32bit python2.6 (:|), a modern graphics card

Tested on: Windows, Linux

The creator's blog might be of interest to you as well. The last few articles cover OpenGL and HTML5/JavaScript Canvas.
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Portrait Marathon got $1500, could use $1500 more :)



The fantasy portrait marathon reached first base. I just wanted to let you know. Remember, that if it reaches $3000 ($9000!!!/3), we will get a massive instructional video!

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Fantasy Portrait Marathon Update and Reddit Game Jam #4 in a few hours!




Justin added new possible targets to his freely-licensed fantasy portraits project for OSARE and OGA:

$1500
by December 28th
30 portraits



$2000
by December 28th
35 portraits



$3000
by December 28th
35 portraits + a full length instructional video showing the painting process for the collection

I sure hope we can arrange this gift of Justin's video to ourselves..
You can spread the word on fsdaily and reddit.

In other news: there's a 48h game jam STARTING TODAY! Here's the IRC channel, here are the rules. I recommend github and love2d!
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Contributing to FPSs, RPGs and other games by sharing thoughts and spreading words



I* joined PARPG to work on game interaction (controls and GUI). This decision was made after taking a look at some projects and talking with their members about what tasks are available. Now I want to tell you about the 'open source jobs' available out there.

Radakan (RPG) is currently a solo project that uses the Python 3D engine Panda3D. Project lead Taldor would like help with the game design, GUI design, Writing (dialog & quests) and content creation (creating and converting models, managing the content pipeline). Warning: Radakan's website is currently down, best way to get in contact is irc.freenode.net#radakan.

CubeCreate (FPS + Editor) will be a Lua-driven Sauerbraten-based engine. It could use some design help for editor accessibility improvements and thoughts on asset management (model/texture import) while the developers port to Lua.

0 AD (RTS) has a a well-compiled list of tasks.

Megaglest (RTS) would like to have somebody find more players for the game. In my humble opinion it could use the help of an audio designer to take a look at some files' volume levels as well. :) A re-work of their homepage is being discussed as well.

Ryzom (MMORPG) still needs to port the world editor but also would be interested in designers to work on a 3D editor.

LinWarrior3D (Mech Action) will soon have a new release. There might be a git repository soon. I got a list of possible tasks:
  • Homepage enhancing, either with Drupal or static (portions of the website should have the feeling of you-are-in-the-world rather than you-are-reading-the-website). There needs to be resemblance to the current homepage for keeping identity.
  • The HUD-Displays could use an overhaul.
  • Concepts for a world setting, places, factions for (GTA-like) emerging gameplay - to enhance and populate the game world.
  • Concepting a tutorial at the current state of interaction
Suggestions, problem/bug reports, performance reports and fan-mail are always welcome with LW3D. Contributors should be aware that LW3D is a slow-paced "lifetime" project. :)

*remember, this is a collaborative blog, I'm one of currently 4 posters :)
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